Spark launches e-mail templates for iOS

Popular email app Spark is out these days with a large update: electronic mail templates for iOS and Mac. The new templates may even be shared across groups using Spark. Read on for all the details about this new useful update.

Announced in a blog post, Spark notes that an awful lot of the textual content in commercial enterprise emails is reused and is ripe for automation.

In most of those cases, a majority of the message remains identical even as only positive components of it alternate, like the recipient’s name or numeric values. It’s deeply frustrating to keep reusing the same textual content manually whenever you need to ship out emails.

Naturally, it set out to clear up this trouble. Here’s how developer Readdle describes Spark’s new templates:

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With the brand new Templates feature in Spark, you could create reusable blocks of text that you can consist of in an email with a few easy clicks. Spark even gives you additional control over templates by means of letting you specify placeholders, which might be then changed by way of real values when the e-mail is being sent out.

Spark indicates some electronic mail kinds that can be leveraged by using templates:

Team updates
Client charges
The blog submits capabilities a manual on getting going with templates.

To get started out with templates in Spark, open Spark’s Preferences and navigate to the brand new ‘Templates’ tab.

Now, click on at the ‘Create template’ button to create a new template along with your own reproduction of the textual content.

Spark is an unfastened download and the new templates are available on each Mac and iOS.

Check out the video underneath together with the blog post overlaying the news for extra details in this incredible new function.

Needless to say, with the new Templates characteristic in Spark, opportunities are infinite. This function has been designed that will help you store time and get more efficient.

Let’s count on that an application is a black container. For now, permit’s forget about the question of its class (video games, enterprise, schooling, lifestyle), as it’s not sincerely vital at this factor. Moreover, permit’s anticipate our software is written natively for a given mobile platform (e.G. IOS – Swift, Objective-C, Android – Java, Kotlin) with the use of the pleasant software practices and mission templates. I consider that in case you’re considering software performance it is needless to enter the information of move-platform solutions as e.G. Xamarin or hybrid ones the usage of HTML5. That’s although, inside the case of easy software, we are able to anticipate that the efficiency of an answer based on Xamarin may be comparative to the local language.

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I’m privy to the fact that I won’t be able to discuss all elements of the efficiency of mobile applications and factors shaping it. However, I’d want to cognizance at the maximum critical ones.


The first and possibly the most often forgotten element issues the devices themselves. Depending at the platform and model to be had a software, it is useful to prepare a list of devices on which the software will, in the long run, be set up.

Those devices now not simplest decide the user interface, however particularly how unique software layers will perform on older cellular devices. These can include gadgets with worse units (weaker processor, less RAM). You should additionally recollect the supply of the devices, in particular, the one’s older ones. Most frequently, programmers use simulators, additionally one or two cell gadgets. This need to be a warning signal for testers to begin their tests with the oldest gadgets. Negligence can result in the costly rewriting of functionalities which function incorrectly on unique gadgets because of performance motives. In any case, this does not justify the programmers, who often replica the incorrect mission templates out of laziness, and start the packages most effective on the most up-to-date devices – ones that cope with processing complex operations without any problems. In such instances, we generally find out about performance-associated inconveniencies from the final person.


Another factor comprises networking and, especially, whilst and how regularly the utility uses the Internet connection. The maximum common errors without delay affecting performance result from the app asking the server for records too often, or a terrible shape of storing the statistics in the cache. Here, the pleasant solution turns out to be planning to produce information nicely, on every occasion it is essential, and caching server solutions.

Data-generating operations ought to be performed asynchronously – by using no longer blockading the main thread, which is liable for rendering the user interface. While downloading snapshots, one must keep in mind two things: to shop them on the tough disk and about proper compression.

Moreover, it’s also worth making sure that the utility operates nicely offline until it is not required in the specification covered inside the documentation. From my enjoy, troubles every now and then arise due to a lack of explicit data that the utility is to perform oï¬ï¿½ine. Sometimes, re-growing an already complex application can be very volatile, as this can generate extra errors (which are tough to clear up). I assume that this hassle worries growing the layer of conversation with the server in business extra so than in games, which, as may be assumed, ought to operate oï¬ï¿½ine. By ‘offline’ I additionally imply a poor Internet connection, such as 3G or EDGE, which is not a hundred% enough.

We must also take into account the effectiveness of the server’s communicative layer. It’s mainly important when our application generates an excessive site visitors of questions concerning the server part. The problem can be further complicated due to e.G. Audio or video streaming. Unfortunately, in this situation, we do not continually have an immediate impact via ongoing improvement. Nevertheless, I think it’s true to have this in thoughts as nicely.

Third parties

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The 0.33 point involves using libraries of outside organizations. This has emerged as very popular recently. Anyone who is dealt with a massive venture that involved libraries which weren’t up to date on an ongoing basis (especially the open supply ones!) will understand what I am speakme about. They facilitate the improvement process and accelerate it, mainly if they’re complicated. They offer functionalities that might typically take a whole lot of time to be written via a programmer from scratch.



Jason B. Barker